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Reference
Reference

Gain staging

The most-asked and worst-answered question about this unit. Five stages, in order, and the resolution of the advice that appears to contradict itself.

First, the thing everyone argues about

“0 dB” and “just below clipping” are not rival answers

Search this question and you will find two camps. One says leave input gain at 0.0. The other says set it just below clipping. Both get repeated, neither gets reconciled, and the question keeps coming back.

They are not opposing positions. 0 dB is the default — the unit is built to take a hard-strummed humbucker there without clipping. “Just below clipping” is the verification — the check that confirms it holds for your guitar, and the adjustment you make if it does not. One is a starting point, the other is a test. Do them in that order and there is nothing left to argue about.

I/O Settings — Input 1
Gridleak diagram, not a screenshot

How to get hereSwipe down from the top of the screen, tap I/O Settings, then select INPUT 1.

I/O SettingsINPUT 1INPUT 2OUTPUTSFX LOOPSIN 1 Level0.0 dB−40−24−12−6−30Hard strum lands hereNormal playingPeaksClippingInput level is a device setting — not saved per preset, not recallable by a scene.Set it for your hottest guitar.
  1. IN 1 LEVEL — start at 0.0 dB

    This is the default and it is correct for most guitars. Neural build the input to take a hard-strummed humbucker here without clipping, so for a lot of players this screen needs nothing at all. Only move it if step 3 says to.

  2. The meter — play, don't guess

    Play a little harder than you normally would. Not your hardest, not a polite test strum — a bit above your real playing. That is the level the input stage has to survive all night.

  3. Aim to just tickle the red

    Peaks should touch the top of the amber and barely graze the red. That is “just below clipping”, and it is the check — not a rival opinion to 0.0 dB.

  4. Buried in the red? Come down

    If a hard strum sits inside the red rather than grazing it, lower IN 1 LEVEL until it stops. Digital clipping does not soften the way analogue clipping does — there is nothing musical waiting up there.

  5. This setting is global

    It is not saved per preset and no scene can change it. Set it for the hottest guitar you will play, then make up the difference on quieter guitars with a gain block inside the presets that need it.

Quad Cortex Wiki: Setting the Input Level · Quad Cortex Wiki: Gain Staging
The procedure

Five stages, in this order

  1. 1 — Input

    IN 1 LEVEL

    Swipe down from the top of the screen → I/O Settings → select the input

    Start at 0 dB. Only move it if the meter says to.

    The unit is designed to take a hard-strummed humbucker without clipping at 0 dB. For most guitars this stage is already correct and needs nothing.

    Quad Cortex Wiki: Gain Staging · Quad Cortex Wiki: Setting the Input Level
  2. 2 — Verify the input

    IN 1 LEVEL meter

    Same screen, watching the meter while you play

    Play a little harder than you normally would. The meter should just tickle the red, or sit just below it.

    This is the check, not a second opinion. If a hot pickup buries the red at 0 dB, pull the level down until it only tickles. If a weak single coil never approaches it, you have headroom to spare and can leave it alone.

    Quad Cortex Wiki: Setting the Input Level
  3. 3 — Preset output

    Lane output

    On the Grid, at the end of the row

    0 dB as a baseline, then adjust for headroom.

    This is where preset-to-preset level matching actually happens. Leave 12 dB of headroom on clean patches and 6 dB on distorted ones — clean tones peak far above where they feel like they do.

    Quad Cortex Wiki: Gain Staging
  4. 4 — Device output

    Output level

    I/O Settings

    0 dB.

    Set the baseline here and leave it. This is a device-wide trim, not a per-preset one.

    Quad Cortex Wiki: Gain Staging
  5. 5 — The knob

    VOLUME

    The one physical knob

    Maximum, while you set everything above. Trim from there for the room.

    With the knob maxed, what leaves the jacks matches what the meters show. Setting levels with the knob halfway means every meter on the unit is lying to you about what front of house receives.

    Quad Cortex Wiki: Gain Staging

Headroom: 12 dB clean, 6 dB distorted

Clean tones have a far higher peak-to-average ratio than distorted ones — distortion is compression, and a saturated patch simply does not spike the way a clean one does. Setting both by ear at the same apparent loudness is how clean presets end up clipping in the room.

Quad Cortex Wiki: Gain Staging
Why level-matching feels impossible
Gridleak diagram, not a screenshot
The Gridhome screenLane out0.0 dBthe control you must moveNo meter anywhere on this screen.different screensnever visible togetherI/O Settingsswipe downOutput meterthe only place level is shownNo lane control anywhere on this screen.So measure against the ceilingTurn the lane output up until the meter flashes red, then back off a known amount:12 dB for clean presets · 6 dB for distorted
  1. The lane output lives on the Grid

    It's at the end of the row, and it's the control that actually matches one preset's loudness to another's. This is the one you need to move.

  2. The output meter lives in I/O Settings

    Swipe down, then I/O Settings. This is the only place that tells you how hot the signal actually is — and it is a different screen from the control above.

  3. You cannot see both at once

    There is no combined view. Nudge-and-watch, the method everyone reaches for first, is not available on this device. It is not you missing a setting.

  4. So measure by finding the ceiling

    Turn the lane output up until the meter flashes red, note that number, then back it off a known amount — 12 dB for clean presets, 6 dB for distorted. You're measuring against the ceiling instead of watching a needle.

Quad Cortex Wiki: Gain Staging
Traps

Five things the unit does not tell you

You cannot see the meter and the control at the same time

The output meter and the lane output control live on different pages. There is no view that shows both, so the obvious method — nudge the control, watch the meter — is not available.

Do thisTurn the lane output up until it flashes red, then back it off a known number of dB. You are measuring by finding the ceiling rather than by watching the needle.

Quad Cortex Wiki: Gain Staging

A TS cable on OUT 3/L or OUT 4/R costs you 6 dB

The quarter-inch outputs are balanced. Plug an unbalanced TS cable in and you get half the output voltage.

Do thisUse TRS into balanced gear. If the destination is unbalanced and TS is the only option, add 6 dB to get back to unity — and remember you have spent 6 dB of headroom doing it.

Quad Cortex Wiki: Gain Staging

Input level is global and nothing can change it per preset

It is not saved with a preset and a scene cannot recall it. Swapping between a Les Paul and a Strat mid-set means the input stage is a compromise for one of them.

Do thisSet it for your hottest guitar so nothing clips, and make up the difference with a gain block inside the presets that need it.

Quad Cortex Wiki: Gain Staging · Quad Cortex Wiki: Setting the Input Level

Clipping is not subtle and a limiter is not a fix

Digital clipping does not soften the way analogue clipping does, and reaching for a limiter to control an over-hot chain trades one problem for a worse one.

Do thisFind the stage that is too hot and fix it there. Headroom is cheaper than repair.

Quad Cortex Wiki: Gain Staging

The FX loop send runs at line level by default

Unity out of SEND 1 and SEND 2 is line level. Most pedals and many preamps expect something a lot quieter.

Do thisPull the send down for unamplified devices — around −5 dB is a reasonable starting point, then trust your ears and the device's own input meter.

Quad Cortex Wiki: FAQ