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Reference
Reference

Glossary

Plain definitions, each with a line on why it matters here. A definition that doesn't change what you do isn't worth the scroll.

Block

One thing in your signal chain — an amp, a cab, a delay, an effects loop, the input, the output. Presets are made of blocks.

Everything you will ever run out of is counted in blocks, so it is the unit your whole rig is budgeted in.

Helix 3.80 Owner's Manual
Path

A chain of eight block positions. Path A is the main one; path B is a parallel branch that splits off A and rejoins it later.

The block limits are written “per path”, because each path has its own processing chip.

Helix 3.80 Owner's Manual
Split and Merge

The two points where a parallel path leaves the main one and comes back. Move them and you change the shape of the routing.

Dragging the Merge down and the Split right turns the parallel path into extra serial blocks. That is how you get past eight in a row.

Helix 3.80 Owner's Manual
Super Serial

Line 6's name for using path B as a continuation of path A rather than a parallel branch, giving you eleven blocks in series instead of eight.

It is the answer to “I need one more block” and it costs nothing but the parallel routing you were not using.

Helix 3.80 Owner's Manual
Preset

A whole rig — every block, every setting, and the routing.

Changing preset reloads everything, which takes a moment and cuts off delay and reverb tails.

Helix 3.80 Owner's Manual
Snapshot

A saved position of the controls inside one preset: which blocks are on, and where their parameters sit. Eight per preset on a Helix or Stadium, three on an HX Stomp.

Snapshots change instantly with no gap, because nothing is loaded or unloaded. Build song sections as snapshots, not presets.

Helix 3.80 Owner's Manual
Setlist

A reorderable collection of presets, for one gig or one band.

You can put presets in playing order without moving them in memory, so the same preset can sit in several setlists.

Helix 3.80 Owner's Manual
Stomp mode

The footswitch layout where each switch turns a block on and off, like a pedalboard.

The commonest support question on every one of these devices is a unit left in Preset mode when the owner wanted Stomp.

Helix 3.80 Owner's Manual
Scribble strip

The little display above each footswitch that renames itself to whatever that switch is currently doing.

It is the only reliable way to know what a switch does right now, because that changes with the mode.

Helix Cheat Sheet (Rev D)
Capacitive footswitch

A switch that senses a touch as well as a press. Touching selects the block it controls on screen; pressing actually switches it.

It is why the screen sometimes changes when you have not pressed anything. That is the feature working, not a fault.

Helix Cheat Sheet (Rev D)
Pedal Edit mode

A mode where the footswitches edit blocks, so you can make changes without crouching down.

It exists precisely for the moment you are on stage and something is wrong.

Helix Cheat Sheet (Rev D)
Dynamic DSP

Line 6's term for the fact that models cost different amounts of processing, so what fits depends on what you chose rather than on a fixed count.

It is why two presets with the same number of blocks can behave differently, and why swapping one amp frees room for an effect.

Helix 3.80 Owner's Manual
Legacy

A model carried over from older Line 6 units — the M-series, DL4 or POD — kept so old presets still work.

Legacy cabs in particular cost far more DSP than the current IR-based ones. Swapping one can buy back a whole block.

Helix 3.80 Owner's Manual
IR — impulse response

A recording of how a particular speaker and microphone respond, used in place of a modelled cab.

The longer 2048-point IRs cost twice as many slots as the 1024-point ones. That trade is not shown on the block.

Helix 3.80 Owner's Manual
Amp+Cab

A single block containing both an amp and its speaker cabinet.

It is one block where a separate Amp and Cab would be two — which is how you fit a full rig into an HX Stomp.

Helix 3.80 Owner's Manual
Preamp

A version of an amp model with the power amp stage left out. There is one for every amp.

Use it whenever you are feeding a real power amp — an amp's effects return, a Powercab, a DT-series amp. It also costs less DSP.

Helix 3.80 Owner's Manual
Preset Spillover

A mode that keeps delay and reverb tails alive across a preset change, by giving up Path 2 entirely.

It is the fix for “my reverb cuts off”, and it halves your processing power. Know the price before you turn it on.

Helix 3.80 Owner's Manual
Four-cable method

A way of wiring a modeller around a real amp so some effects sit in front of the amp and the rest sit in its effects loop.

The FX Loop block inside your preset represents your amp's preamp. Blocks before it are in front; blocks after it are in the loop.

Helix 3.80 Owner's Manual
L6 LINK

A single-cable digital connection from a Helix to a Line 6 Powercab or DT-series amp, carrying audio and control together.

One XLR replaces the audio cable and the control cable, and the speaker follows your preset.

Helix Cheat Sheet (Rev D)
Variax

Line 6 guitars with modelling electronics built in. A Helix can power one, recall its model and tuning with a preset, and process its signals separately.

If you own one, the guitar's own volume and tone knobs become two extra expression controllers.

Helix 3.80 Owner's Manual
Wordclock

A master timing signal that keeps digital devices in a studio in step with each other.

Only the Helix Rack has it. If your studio runs a central clock, that is the deciding difference between rack and floor.

Helix Rack and Control Cheat Sheet (Rev C)
HX Edit

The free desktop editor for the original Helix generation. Builds and backs up presets over USB.

Editing on a computer is much faster than on the unit, and it is also how you back up before a firmware update.

HX Edit Pilot's Guide 3.80
Clone

A capture of a real amp, preamp, amp-and-cab, or distortion pedal, made by the Stadium itself using Line 6's PROXY cloning.

Every Clone block is mono and costs about as much as a full Agoura amp. Four per preset, two per path.

Helix Stadium Owner's Manual 1.3.2
Agoura

Line 6's new amp modelling method, introduced with the Stadium. It sits alongside the existing Helix amp library rather than replacing it.

Helix Stadium Owner's Manual 1.3.2
Showcase

The playback and automation engine built into the Stadium: songs with audio tracks, markers, and timed events.

It means the modeller runs your backing tracks and changes your own presets on cue. Nothing else in this class does it.

Helix Stadium Owner's Manual 1.3.2
Flag

An event set to fire at a particular moment in a song — a preset change, a snapshot change, any Command Center message.

A song can have two flags or hundreds. This is how a set changes sounds without anyone stepping on anything.

Helix Stadium Owner's Manual 1.3.2
Marker

A named point in a song that you can jump straight to.

Hold play and press the transport arrows to move between markers — useful in rehearsal, essential when something goes wrong live.

Helix Stadium Floor Cheat Sheet (Rev A)
Matrix mixer

The Stadium's per-output mixer. Each of the three outputs — main, alternate and headphones — gets its own cue mix.

It is why the big Volume knob only moves one output at a time, and it is how you monitor a different balance from the one you send the desk.

Helix Stadium Owner's Manual 1.3.2
Nexus

The Stadium's expansion port and the peripherals that connect to it, including the Expand D10 digital I/O box and the EX2 expression pedal.

It is how the Stadium adds I/O without having been built with every jack in the first place. Peripherals are sold separately.

Helix Stadium Floor Cheat Sheet (Rev A)
Focus View

A Stadium screen that enlarges the block you are working on and its parameters.

Helix Stadium Floor Cheat Sheet (Rev A)
Preset clip

A short audio recording attached to a preset, so you can hear what it is meant to sound like before you play it.

Genuinely useful with a large library — you can audition a preset without plugging in.

Helix Stadium Floor Cheat Sheet (Rev A)