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Reference
Reference

Scenes and X/Y

Eight scenes, two variants per block — and why almost everything written about Fractal now describes a different device.

The idea

A scene is the preset; X and Y are the block

A scene stores which blocks are bypassed and which channel each block is on. A channel is a preset within a block — up to four per block, A to D, each with fully independent settings. One Drive block can be a clean boost on channel A, a screamer on B, a distortion on C and a fuzz on D, and a scene picks which one is live without loading anything.

Axe-Fx III Owner's Manual
Watch out

The Axe-Fx II gives each block two variants, X and Y. The current generation replaced that with four channels, A to D. If a video or forum post talks about channels, it is not describing your device — and its preset files will not load on it either.

Preset

Small gap

A whole rig — the grid, every block, every setting.

Use for A different song, or a genuinely different setup.

Axe-Fx III Owner's Manual

Scene

No gap

A saved position of the loaded preset: what is bypassed, and which channel each block is on. Eight per preset.

Use for Verse, chorus, solo — anything inside one song.

Axe-Fx III Owner's Manual

Channel

No gap

A variation inside one block. Four per block, each with its own settings.

Use for Four different drives in one Drive block, or four amp voicings in one Amp block.

Axe-Fx III Owner's Manual
Why it matters

One preset per song, one scene per section

Because nothing loads when a scene changes, the switch is seamless and delay and reverb tails carry through. A preset change reloads the whole grid and cannot do that. The practical rule is the same as on any modeller — one preset per song, one scene per section — but Fractal give you a second axis underneath it, so a single preset can cover far more ground before you need another.

Axe-Fx III Owner's Manual